The non-profit organization Kontakt Stiftung issued a tender seeking a mobile application concept to inspire and train sports coaches and supervisors in fostering community spirit.
As a one-man-show, I designed and pitched the gamified GemeinStark app, covering the entire process with a focus on research analysis, ideation, wireframing and prototyping.
The comprehensive app concept was well received, for its innovative approach and research based design, offering additional insights into the product's problem space.
Wrapping up the discovery phase, I conducted a quick competitive analysis to gather some inspiration how other applications succesfully solved the problem of teaching complex topics in an simple and engaging way.
I’m quite proud of the project's outcome, as it was very intense to develop a reasonable app concept combined with a gamification strategy that elicits a change in user behavior. Additionally, preparing and executing the pitch presentation all within one month was challenging.
To mention some shortcomings – in the pitch presentation, I spent too much time focusing on guiding the audience through the process of creating GemeinStark, which was somewhat off-topic. The audience primarily cared about the result, how it solves their problem, and the feasibility of the project.
Due to the tight timeline, I was unable to conduct user evaluations on the designs, an oversight that sidesteps a fundamental practice in human-centered design. Skipping this process means we may have missed key insights that could enhance the user experience and effectiveness of our application. However, I strongly advocated for it as a next step.
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